FIRE
Coach King Giantrainer
ATK:
2800
DEF:
2000
View:
6172
3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.
Coach King Giantrainer — Power Evaluation
Final Score: 58 ± 7 · Confidence: Medium
- Intrinsic: 56.4 · Deck: 58.3 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Extender
Why it scores here
Coach King Giantrainer converts its Xyz material into a card draw and up to 800 damage, up to three times per turn, which keeps a Level 8 board active. Its power comes from that repeatable material-to-value loop and from a broad home across 68 archetypes, not from its 2800 ATK. The score is held down by the self-imposed Battle Phase lock, the absence of any negation or removal, and a single combo sample that shows no starter, material or payoff role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Needs three Level 8 monsters to summon and is spread across 68 archetypes, but the pack records no starter or searched route (observed). |
| Combo & Conversion | 60 | The one recorded board (power index 87) shows a boss and an end monster with net +3 card advantage, yet the sample is a single board (observed, thin). |
| Resource Economy | 60 | Each activation trades one detached material for one draw plus optional 800 damage, a roughly even exchange that can repeat up to three times (inferred from text). |
| Effect & Interaction | 30 | Its only opponent-facing effect is 800 damage; it has no negation, removal or hand-trap reach (verified from text). |
| Material Utility | 35 | As a Level 8 Xyz body its material value is not evidenced anywhere in the pack (gap, speculation only). |
| Resilience & Flexibility | 45 | Its effect requires materials on the field and stops it from attacking the turn it activates, so one board interaction can end the line (inferred from text). |
| Deck-Building Efficiency | 75 | One copy per deck, no garnets, and a single Extra Deck slot; the only restriction is the self-imposed Battle Phase lock (observed from decks and text). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Extender. Intrinsic ≈ 56.4, Deck ≈ 58.3, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable draw plus up to 800 damage per detached material, up to three times per turn (verified from text)
- Broad home: appears in 68 archetypes and 100% of Dark World inclusion in StatisticsCard (observed)
- Single-copy, no-garnet deck slot that fits many Level 8 homes (observed)
Weaknesses
- No negation, removal or hand-trap reach (verified from text)
- Self Battle Phase lock on every activation (verified from text)
- Needs three Level 8 monsters and a material per activation (verified from text)
- Only one combo sample, with no starter, searched, material or payoff role (observed)
Counters / choke points
- No counter evidence is in the pack.
- Inferred: responding to the material-detach cost or negating the activation stops the draw and damage (inferred from text).
Best use
Boss/End-board engine: draw and 800 damage per detached material, with a Battle Phase lock. Decks: Dark World, Fire King, Danger!, Horus. Suggested copies: 1.
Evidence & gaps
- Verified: Level 8 Xyz requiring three Level 8 monsters; Detach 1 material: draw 1 and show it; 800 damage to the opponent if it was a monster; Cannot Battle Phase the turn the effect is activated; Effect usable up to three times per turn; Legal in TCG, OCG, MasterDuel and DuelLinks; legal copies lists duellink only
- Observed: Appears in 400 of 400 sampled decks, distributed over 68 archetypes; Top archetype homes: Dark World 20.5%, Fire King 14.8%, Danger! 11.5%, Horus 9.8%; Top partners at 35-44% co-occurrence; StatisticsCard inclusion: Dark World 100%, Horus 66.7%, typical copies 1; One combo board with power index 87, net card advantage +3, one boss and one end monster
- Inferred: Each activation is roughly a one-for-one material-to-card exchange with optional damage; The Battle Phase lock limits its use as an attacker in the same turn; Responding to the detach cost can stop the effect
- Data gaps: Only one combo sample, and its combo role list is empty No starter role, searched-for role or material role evidence decks running it in the Main Deck equals total decks (400) although the archetype rows cover about 65% of decks; the count may be a matching artifact legal copies lists only duellink usage statistics covers only 2 archetypes No counter or metagame evidence No top-card ranking






